Monthly Archives: January 2013

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Week 2 – Understanding ID

What do you understand about instructional design from what you have read so far? What model will you present for class? Why? What interests you about it?

Instructional design like any discipline has a wide and deep dimension upon further analysis.  The simple model ADDIE which outlines the prescriptive process of Analysis followed by Design and Development, Implementation and Evaluation appears to be a fundamental starting point.  Each step has an outcome that feeds the next step.  Using this model as a standard it has been modified and redefined into many different variations.  A rapid prototyping approach can bring more flexibility to the ADDIE process.  ADDIE falls into the category of Prescriptive Design Models.  

Others in the is category is the ARCS model.  I find it very interesting from a motivational perspective.  Attention, Relevance, Confidence and Satisfaction.  The idea with this model is to promote and sustain motivation in the learning process.  I once asked a musician at what age he started to play the saxophone an he replied at the age of six years.  I commented that starting at a young age is the best time to start.  He responded, ” no – not at all, the best time to start is when you are motivated”.  For that reason, I have always looked for the motivation factor when it comes to learning.  I never know about the ARCS or Keller model until this course. 

The Kemp model is the one that I used for my model presentation.  It falls into the same prescriptive process that the ADDIE model uses, however it has a lot more flexibility and many iterations.  I also like the Kemp model because it has tremendous focus on the user and the suer environment.  Starting with understanding the user is very important and you can never go wrong. 

For my presentation, I am going to correlate six design projects that I have worked on in the past and show how they actually related to the Kemp model.  Once again, I never knew that I was using the Kemp model approach when building these commercial grade interactive multimedia programs.